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Nothing Headphone (1) priced at ₱14,999 in the Philippines

ANC, KEF-tuned drivers, spatial audio, and up to 80 hours battery life

The Nothing Headphone (1) is on its way to the Philippines, priced at ₱14,999. It will be sold through Digital Walker, together with the Phone (3).

Nothing Headphone (1)

The Headphone (1) features Nothing’s signature transparent design with square-shaped earcups and KEF-tuned 40mm dynamic drivers with a wide frequency range of 20Hz to 40kHz. The headphones are Hi-Res Audio certified and support spatial audio with head tracking.

The device offers adaptive active noise cancellation (ANC) up to 42dB, along with a transparency mode that allows ambient sound when needed. It uses six microphones for clearer calls and improved noise filtering.

Connectivity options include Bluetooth 5.3, USB-C audio, and a 3.5mm headphone jack. The headphones support AAC, SBC, and LDAC codecs, and allow dual-device pairing. They also carry an IP52 rating for dust and water resistance.

Controls include a physical roller, paddle, and customizable button for volume, playback, and voice assistant access. These can be configured via the Nothing X app.

Nothing Headphone (1)

As for battery life, users can get up to 80 hours of playback with ANC off (using AAC), 54 hours with LDAC, and around 30–35 hours with ANC on. A quick 5-minute charge gives up to 5 hours of use. Full charging takes about two hours via USB-C.

Price and Availability in the Philippines

The Nothing Headphone (1) is priced at ₱14,999. It will be available in stores starting July 25, 2025. Pre-order details will be announced soon.

Stay tuned for more details.

Bryan Rilloraza has been a fixture in the local tech scene for over a decade, sharing his perspective as a tech enthusiast and industry veteran. Backed by an MBA from De La Salle University, a Bachelor’s Degree from the University of the Philippines, and 20 years of corporate experience in the telecommunications and banking sectors, Bryan provides a practical, real-world analysis of how technology serves the consumer.

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