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Frame generation is coming to PlayStation

PlayStation architect Mark Cerny has confirmed that frame generation will eventually make its way to PlayStation platforms. The feature was developed with AMD and uses machine learning to add extra frames, making gameplay look smoother without the need for more raw power from the console.

Cerny explained that while the technology is coming, you should not expect updates this year. The announcement follows Sony’s rollout of PlayStation Super Resolution (PSSR), its new upscaling system that shares the same algorithm as AMD’s FSR Redstone. PSSR is already improving image quality on the PS5 Pro, with system-level toggles and patches for supported games.

It’s not clear whether frame generation will be limited to the PS5 Pro or if it will be part of the next PlayStation console.

On PC, similar features from NVIDIA and AMD have been used to boost frame rates in demanding titles, so bringing them to PlayStation could help developers deliver smoother performance without sacrificing visuals.

Also Read: Steam Spring Sale 2026 is live with huge discounts on big games

For gamers, this means Sony is continuing to invest in system-level graphics features that improve both performance and image quality.

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Bryan Rilloraza has been a fixture in the local tech scene for over a decade, sharing his perspective as a tech enthusiast and industry veteran. Backed by an MBA from De La Salle University, a Bachelor’s Degree from the University of the Philippines, and 20 years of corporate experience in the telecommunications and banking sectors, Bryan provides a practical, real-world analysis of how technology serves the consumer.

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