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CICC to hold summit on Roblox child safety risks

The Cybercrime Investigation and Coordinating Center (CICC) will hold a “high-level” summit on March 31, 2026, to address child safety concerns linked to the gaming platform Roblox. This comes ahead of formal negotiations with Roblox Corporation scheduled for April 7–9.

The summit will include government agencies, educators, parents, and advocates to form a unified stance on protecting Filipino children online.

Participants include the Department of Education, the Philippine National Police Anti-Cybercrime Group, the Council for the Welfare of Children, the National PTA Philippines, Senator Risa Hontiveros’ office, digital rights campaigner Ronald Gustilo, and young developers who use Roblox for work.

CICC said that current safeguards on Roblox are not enough to stop predators. These bad actors often pose as fellow gamers to trick minors into sharing personal information or child sexual abuse materials. The consultation will allow parents, teachers, and developers to share direct experiences and propose solutions.

Undersecretary Paraiso said the agency’s position is firm: Roblox must implement stronger protections if it wants to continue operating in the Philippines.

Also Read: Roblox faces ban in the Philippines after CICC shortens deadline to 15 days

While a nationwide ban was initially considered, CICC has deferred the decision until April 10, pending the outcome of consultations and negotiations. In the meantime, the agency continues to monitor the platform and urges parents to practice “digital vigilance” by supervising children’s online activities.

Bryan Rilloraza has been a fixture in the local tech scene for over a decade, sharing his perspective as a tech enthusiast and industry veteran. Backed by an MBA from De La Salle University, a Bachelor’s Degree from the University of the Philippines, and 20 years of corporate experience in the telecommunications and banking sectors, Bryan provides a practical, real-world analysis of how technology serves the consumer.

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